Unreal Engine 4.18 with new lighting features and higher performance

qbap - Thursday, 26 October 2017

Epic Games released Unreal Engine 4.18. The new update offers a lot of changes and improvements to so users can deliver content much faster. Unreal Engine 4.18 changes include new lighting features, better performance, Apple ARKit iOS 11 Support and more.

With new lighting features like Volumetric Lightmaps and multi-bounce indirect lighting from Skylights, worlds created in Unreal Engine can achieve a greater sense of realism and believability. You can even bring the real world into yours with the new Media Framework features that enable real-time compositing. Or, build your world on top of the real world for the ultimate in immersion using Apple's ARKit and Google's ARCore.

Unreal Engine 4.18 puts users games on every major platform with greater fidelity and higher performance than ever before. Epic Games made the desktop forward renderer available on recent iOS devices to enable high-quality mobile and AR content that runs blazing fast. WebAssembly is now the default for HTML 5 projects so you can create complex games for the web that load quickly and run smoothly.

Unreal Engine 4.18 enables you to focus your time on the things that matter most. With the new global Find in Blueprints search functionality, you'll never waste time looking for something in multiple Blueprints ever again. We have also added improved Clothing tools, a new Physics Asset Editor, and advanced Material Editor preview support along with a host of other quality of life improvements that significantly speed up the development process.

In addition to hundreds of updates from Epic, this release includes 98 improvements submitted by the incredible community of Unreal Engine developers. To check all changes and examples of improvements in Unreal Engine 4.18 check official blog post.


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