If you are an indie game developer you need to check the brand new version of Godot 3.0. New features are available including the new physically-based renderer using OpenGL ES 3.0 and visual scripting, rewritten audio engine and more.
Godot is a cross-platform development environment allowing yu to create games for Windows, Linux, Mac OS, consoles, HTML5, Android, BlackBerry, iOS, Windows Phone devices and other platforms. With this app you can develop complex 2D and 3D games with the fully dedicated engine. Godot offers a dedicated 2D and 3D engine, without need to fake 2D in 3D space, work in pixel coordinates, but resize to any screen resolution, support for sprites, animated sprites, polygons, parallax, layers, advanced particle system, custom physics & collision engine that works in pixel coordinates and some powerful animation editing capabilities, including cut-out, bone rigs, etc.
In Godot 3.0 release note we can find information about new physically-based renderer using OpenGL ES 3.0, added an high-level networking API using ENet, rewritten import and export system, full support for glTF 2.0 (3D interchange format), added free look and fly navigation to the 3D editor, support for WebAssembly export and HDR Sky, new editor theme, with customizable base color, highlight color and contrast, WebM videos (VP8/VP9 with Vorbis/Opus) support, optional soft shadows to 2D rendering and support for compiling using Visual Studio 2017. You can find the full release note here.
Other changes include C# support using Mono, support for rasterizing SVG to images on the fly, smoothed out 3D zooming, panning and movement, replaced skyboxes with panorama skies, IPv6 support for the engine's networking functions, support for uncompressed Targatextures, allowing for faster importing, rewrote the 2D and 3D particle systems, HTML5 platform now uses WebGL 2.0, improved internationalization support for projects, improved StyleBoxFlat, added styling and presentation of HTML5 exports and implemented missing features in the HTML5 platform.